The problem(s) with the lobby

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223344
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The problem(s) with the lobby

Post by 223344 »

As I see it the lobby is too "nerdy". You have to have played the game before and be a "ranked" player. It isn't attractive to the real people, only the nerds. There are alot of patches and mods that are scary to a new guy who just wants to play the game. The game has IMO been half destroyed with all this modding-madness. This isn't a strategy-game anymore, it's a "pumping-out soldiers freakshow".
We have to bring back the original game as it was meant to be played! Let the game speak for itself and do not destroy it!

The good thing about the lobby is that you still can play the original game with only the Direct Connect patch. Sadly this isn't an option since everyone has the mods installed.

If the Lobby would take a more "original-EE" approach I think there would be a lot more players online! Isn't that the goal afterall?

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Omega
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Re: The problem(s) with the lobby

Post by Omega »

You probably need an IQ 100 or over and the maturity of an 10-year-old or better to properly operate the lobby. If you think meeting that bar is too high and should be lowered, that's fine, and feel free to make that case, but meeting that bar does not make one a nerd.

This is still a strategy game. There's just as much strategy as there ever was in this game. I'm not sure how you consider this game to now be a "pumping out soldiers freakshow", especially since you're implying that this is due to my patches to the game, which haven't done ANYTHING AT ALL in that regard. As with any RTS game, if you can't keep up in unit production, you are going to die because you suck at the game. Good players can keep up in unit production, micro, and overall strategic play throughout a game. This game has ALWAYS been that way, except at the absolute lowest levels of play.

As for your appeal to tradition with Empire Earth version 1.00, sorry, but that's a fallacy. Can you name a single aspect of version 1.00 that's objectively better than version 2.00? How about the multiplayer lobby? Wait, no... How about the stability of the game? Nevermind... How about in-game bugs? Hmm... Scratch that one too... The only thing you could claim is that version 1.00 is better than version 2.00 because using it takes about 180 seconds less total before you're in your first game, which is so incredibly insignificant to the other improvements it doesn't even matter.

As for my patches, everyone is using them for a reason, and it's insanely easy to not use them or remove them. People didn't like the very first patches I created due to various changes, and guess what, virtually everyone uninstalled them and didn't use them until the next version, and that was when uninstalling the patches took more than a whopping 5 seconds and 2 (3 if you count confirming the removal once it's done) mouse clicks to accomplish.
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223344
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Re: The problem(s) with the lobby

Post by 223344 »

EE-nerd = someone who has played for a long time and "knows" the game, nothing to do with IQ.
"New guy" = a person who is totally new to the game and gets angry when the AA doesnt kill land-units.

The "New guy" will learn the best if he plays the original game. He will learn what different units do, and make up he's own mind about what strategy to choose. If the game is modded (like it is today) the balance is gone, it's a freakshow out there.

The fact that you can have more than 1200 units in the game (and up to 2400) (even more horrible Alpha patch 4000) has IMO turned this game into a "pumping out soldiers freak-game". Remember Pop-cap in civ? Why does it exist?? Because it's a STRATEGY game!

I never said that the 1.0 version is better than the 2.0? 2.0 all the way.

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Omega
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Re: The problem(s) with the lobby

Post by Omega »

223344 wrote:EE-nerd = someone who has played for a long time and "knows" the game, nothing to do with IQ.
"New guy" = a person who is totally new to the game and gets angry when the AA doesnt kill land-units.
Sounds like a shitty system of definitions. Anyone who's not totally fucking retarded knows anti air guns don't attack non air units, regardless of whether or not they've ever played Empire Earth before. It's not a consistent system either, because your entire first post was about how "new guys" found the patches "scary", not about how they've had multiple lobotomies.
223344 wrote:The "New guy" will learn the best if he plays the original game. He will learn what different units do, and make up he's own mind about what strategy to choose. If the game is modded (like it is today) the balance is gone, it's a freakshow out there.
Because there's a huge difference between version 1.00, version 2.00, and my patch in terms of figuring out what strategy to choose, or how the game plays in any way that relates to what you're taking about here. Moron.
223344 wrote:The fact that you can have more than 1200 units in the game (and up to 2400) (even more horrible Alpha patch 4000) has IMO turned this game into a "pumping out soldiers freak-game". Remember Pop-cap in civ? Why does it exist?? Because it's a STRATEGY game!
1. You could have more than 1200 units in the game on version 1.00, 1.04, and 2.00 without any modifications being done at all.

2. My patch is completely identical to the above except for SINGLE PLAYER GAMES. Do you even play on the lobby? I'm guessing not.

3. Since the multiplayer population limit isn't changed in my patch, clearly it can't be anything you're referring to regarding creating a "pumping out soldiers freak-game" / "pumping-out soldiers freak show" (also, love your inconsistent hyphenation).
223344 wrote:I never said that the 1.0 version is better than the 2.0? 2.0 all the way.
You stated the original game, which by definition is the game as it was first released, which is by definition version 1.00. You also specifically mentioned patches and mods being "scary" to the "new guy", which must include the official Sierra patches, since you said the only one that was needed was the Direct Connect patch.

---

Every single thing you've said that pertains to this lobby and the patches it uses is inconsistent with other things you've said, demonstrably wrong, totally moronic, or more often than not, some combination of the three.

You've done a slightly better job trolling this time, try and do a better job next time. At least I hope you've been trolling, because if you haven't been, you're about as smart as most young earth geocentrist flat earth creationists.
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Re: The problem(s) with the lobby

Post by Captain Nemo »

223344 wrote:The "New guy" will learn the best if he plays the original game. He will learn what different units do, and make up he's own mind about what strategy to choose. If the game is modded (like it is today) the balance is gone, it's a freakshow out there.
his* ... seriously
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