Jodocus wrote:If you plan on a contious development, you should also consider to make the different sectors depend on each other. It should be impossible to develop only in one sector, like military and get nuclear weapons while still living in the cave.
I think in EE2 the resources are invisible until one player enters an age where he can use the new ressource. They stay visible until the last player left the age that could use the resource. I don't think that it needn't to be exactly like that, but having some different resources in later ages would be cool, nontheless.
Also, you should consider talking to the people in ee.heavengames.com forum (mostly modders that love EE), I think they maybe got some cool ideas, too.
Having the different sectors depend on each other was something I already had concluded when I had this idea, as your gave an example for, it would indeed be strange to say the least if it was not so.
I appreciate your replies and I'll have a look at heavengames in the future, cheers!
Coolosity wrote:I think one of the best things about EE, what really differs it from other RTS games, is the counter units. It adds a lot of strategy. Also, the ability to upgrade units.
Personally, I don't think the counter units are too easily distinguished in EE though, would you agree? I think Empires: Dawn of the Modern World did it better in that regard.
I would like to add, I'm not here to argue, but to get everyone's opinion and reasoning, so keep them coming!