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Re: New modpack 13.200 pop in multiplayer download avalaibl

Posted: Mon Aug 06, 2012 4:03 am
by Lancelot5
Yeah more possibilities can be good. But i think the population cap is good because u have to manage ur armysize and citzsize. For me it would be much better when the populationcost from army gets decreased while the populationcost for citz get increased. It would make offensive playing in pre more succesfull. At the moment its just like that when all reached copper / bronze the game turns into boomgame which is pretty borring for me to be honest. This not only on eec meditmap also aoc plains is like that. For me booming is to strong in this game. Until u have an army that could hit a boomer well, he is already 1-2 epochs ahead.

Re: New modpack 13.200 pop in multiplayer download avalaibl

Posted: Mon Aug 06, 2012 9:17 am
by julieta26
I suggest 100 food cost for each cit. How do you see?

1 cit = 100 food

Re: New modpack 13.200 pop in multiplayer download avalaibl

Posted: Mon Aug 06, 2012 9:45 am
by Lancelot5
Nah Julie i meant it in that way that u change popcost relation between units and citz.

At the moment
1 cit = 1 Population
1 Unit = 1/2 or 5 Population

For Pregames it would be probably better when
1 cit = 1 Population
1 Unit = 0.5/1 or 2 Population

Re: New modpack 13.200 pop in multiplayer download avalaibl

Posted: Tue Aug 07, 2012 6:05 am
by Simple
Only change i would do is 16 Players max. Let ee be ee :D