ÐØGZ - Industrial Tactic

Only for talk specifically about the Art of Conquest expansion.
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Lovesickdope
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ÐØGZ - Industrial Tactic

Post by Lovesickdope »

[DRAG]
Range - counters mirror
Hp -mirror / +gren
Att -mirror / +gren
Speed -all / =backline (super slow imps, explore)

[GREN]
Range - counters drag slightly
Hp - all
Att -cav / +gren
Speed - =frontline / +siege (max without civ bonus = most under rated)

[IMP]
Speed - counters cavs
Hp -drag / +gren
Att +gren
Armor +drag / ++gren

[SIEGE]
Att - early-mid pressure
Range - Light amount of siege
AoE - late game
Speed - super slow all (max = most under rated)
Rate of Fire - 4 or 5 resets, instead of 3 micro split
HP/Armor - Hero + Houses + Hospital, a few accompanied by 6 buildings > more than a tower for an early mine or forward base could ever do.

————————————————————-

Eco Training - I highly recommend only aiming to create Siege to learn economy balance. Gold Bonus
I strongly recommend only creating a warrior hero to learn economy transition. Iron Bonus

————————————————-—-—--—-

**A Warrior Hero is [extremely cheap],
always keep that in mind!**
(before a 3rd mine, it's ideal to priority - way cheaper than it seems)

——————-——--—————-——--—-——--

Besides imps, Speed is for strategy heroes.

Always train without CR(cost reduction) on Buildings
Helps a lot with memory and rotation

Forage Bonus only to understand TL.
Farm/Stone to understand DM.
Wood/Nothing to understand Pre2Mod

If the last three confuse you, it's not the idea until you base the first two. //

——————-————————-————————--—

-NanoSL 10 Citizens, [Reaper]
-DarkTH 15 Citizens, [Gold]
(Eco/Military 'rush/boom' emphasis - Big/Small upgrades.
nano standard low; dark tournament high)

————————————-—-——--——-—-——

Tip: One attack upgrade only for both imps and siege.
+ Rate of Fire on Siege.

I'll update later on folding a line formation
And why it's the same + best thing to do not relying on a box formation or circle formation for random explore approach at no mountain disadvantage.

Tip: If you're facing high hp cavalry - use the box/rectangle formation; double/multi grouped a step or two in difference from each.
You will get get smoked if you don't in a DM/SH world even though you don't know you should know.

Tip: Open Square, finisher on low health army
ie: Retreat/Return a hospital

Tip: Tight Wedge - Soft-Counter Gren / Cav
Wide Wedge - Soft-Counter Cav / Gren
Reverse Tight Wedge - Halberdiers
Reverse Wide Wedge - Counter Hero / Tower
(l2 pre also)

Tip: Circle Formation - Soft-Counter Grenadier / Citizens / Farms

Tip: Circle + Tight Wedge = Get rid of Houses (morale)

Tip: Double open box formation: face the left side right, face the right side left - in that order.
(Imp breach reasons)

Tip: Double Reverse Tight Wedge - Pull back the top of the wedge on the second group \ Horizontal top speed control. (Grenadier Control)

Tip: Cross Wide Wedge - Rear Flank: Full & Half
(Dragoon Quad Critical)















- CycleOfLies, SilentButViolent, HybridEnergy. 2002-2004 / chilled with BONEZ and Wolfy.

Enjoy guys
Last edited by Lovesickdope on Fri Mar 22, 2024 4:03 pm, edited 11 times in total.

Lovesickdope
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Posts: 3
Joined: Sat Jan 09, 2021 10:23 am
Lobby Username: Lovesickdope

Re: ÐØGZ - Industrial Tactic

Post by Lovesickdope »

M i r r o r C o u n t e r (M i c r o)
https://ibb.co/C6Hjg0c
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C o u n t e r
https://ibb.co/crKDhxZ
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3377 (Solo)
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P u b s t o m p / H e r o R u s h
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T o u r n a m e n t / B u l l y
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D e a t h m a t c h (Anti-Hero)
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T w o - W a y (Team,Fog)
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F o r w a r d (Medics)
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D o u b l e R u s h (Wing)
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C r o s s F l a n k (Wing)
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B a c k d o o r D r a g o o n s
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R u s h B o o m (Tiny)
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P r e s s u r e (1v1+)
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C l e a v e (1v1+)
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I d l e (1v1, Backline)
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I d l e V 2 (1v1, Frontline Return, Strategist)
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M u l t i - S o l o (1v2+)
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O f f e n s i v e (Gigantic)
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D e e p T o w e r s (2v2+)
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F a s t B o o m (2v2+)
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M a i n S i x (2v2)
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R e c o n / S i d e S w o r d (1v1/2v2)
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R a i d i n g (Demolitions)
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P e e l
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R e v e r s a l (3v3+)
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F F A
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O u t s i d e r (LOS)
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A g g r e s s i v e (SmallMap)
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S w o r d f i s h - 10/2 (2v2+)
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E x o t i c (OddTiming)
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L i g h t B o o m (Mix)
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F l o o d (NoRepair)
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C o u n t e r G r e n
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C o u n t e r D r a g
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C o u n t e r I m p
https://ibb.co/rd6hMN2
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9 - 9 P e r i m e t e r (HeavyWing)
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P u s h e r (Pocket/Inf)
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E n e m y E c o (Flip)
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B a l a n c e d
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B a l a n c e d B o o m
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P r i m e A s s i s t _ 5 5 (1v1/3v3)
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S t r a t e g i s t S u s t a i n (Pocket)
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S t r o n g h o l d _ 10/7 (3v3)
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C o u n t e r B a l a n c e
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S i d e W a r r i o r (3v3)
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H a r d B a l a n c e
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C o n s e r v a t i v e C a m p s (MedMap)
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K n i g h t (2v2/4v4)
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H e a v y B a l a n c e
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H e a v y B o o m (Mix)
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S p l i t (LargeMap)
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G r e n T o w e r s
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H e a v y I m p
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E l i t e H a n d
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S h a r p s h o o t e r (Midline)
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T a k e o v e r _ 13/9 (4v4)
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A g g r o B o o m
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M u l t i r u s h - S i e g e (4v4+)
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S u b m i s s i o n (Heavy Siege, 1v1/6v6+)
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A s s a u l t (5v5+)
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D e e p s (5v5+/Siege Control)
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O v e r l o a d (6v6+)
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R u s h
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B i g B a s e (NoCav)
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S p r e a d b a s e (NoSiege)
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S i e g e
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https://ibb.co/5F38k5k
D e f e n s i v e
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4 - M i n e s (M a c r o)
https://ibb.co/F0RR30Z
https://ibb.co/tp0Kqq7
https://ibb.co/2h2MT54

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