Bloons TD 5!!

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lightnessking.
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Re: Bloons TD 5!!

Post by lightnessking. »

Captain Nemo wrote:Yeah but u can now play previous challanges. Very nice I think. They've been super easy 3 days in a row now :(
Yea, how to play those, i cant find out how 0.o, lol.
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lightnessking.
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Re: Bloons TD 5!!

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oh lol, it's a new flash game, not in the existing one :P
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Re: Bloons TD 5!!

Post by Captain Nemo »

kinda stupid mission today? Gotta find the loophole to pop lead bloons? Hell no Im not gonna waste a bunch of time testing out each possibility and then starting over every time u realise that is locked aswell
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lightnessking.
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Re: Bloons TD 5!!

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u need the monkey beacon thing, path 2 tier 3 will allow nearby towers to shoot any type of bloons
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Re: Bloons TD 5!!

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ffs, today's mission is too much time consuming lol. I failed ~ 10 times, all at wave 75-85. (Yea, failed twice on final wave.)

:\ I needed an extra machine gunner or spectre.
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Re: Bloons TD 5!!

Post by Captain Nemo »

yeah I tried 2 times now and failed in round 79 and something up there. Kinda takes it out on u when the first rounds are so easy and u can't have any sort of money making thing. Oh for final round I suggest u get a sniper with full left path upgrades. ZOMG bloon will barely move then

do u have 1 or 2 planes? I've been working with 2 but I realise I can only have one full upped so concidering quitting the other plane..
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Re: Bloons TD 5!!

Post by Captain Nemo »

died round 84 :(:( Was all set for 85 man and then I die in round 84, how noobish. Was sooo close. was pink bloons getting through while my planes were shooting some stupid moab's in the middle of it all. Stupid stupid.
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lightnessking.
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Re: Bloons TD 5!!

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testing in sandbox for the sun god monkey after i found this:

"moab assassin=blades shoot
viral frost=giant ice beam
bomb shooter/mortar=darts shoot
normal ice tower =small ice beam
monkey wizard=tornado shoots
monkey town= increased range, and damage
the big one mortar tower=blade shoots
supply drop sniper=increased range
supply drop sniper+monkey town and temple in the center=whole screen range
everything else=normal glue
everything else upgraded=green glue

"


And... Conclusion... 1 sun god temple with all these upgrades, can atleast kill ~ 200 ZOMG moabs on 25% of the ice map........

O_O powahfull.
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Re: Bloons TD 5!!

Post by Captain Nemo »

nice. Although money wise I think u're better off just having a bunch of sun gods with arctic wind ice towers to slow stuff down.
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lightnessking.
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Re: Bloons TD 5!!

Post by lightnessking. »

Well, I was thinking of making 1 temple, and arctic winds+sun gods, 1 temple can cover the whole map if you place it in the middle :P.

Oh yea, the wizards path 2 tier 3 are... pretty damn strong :O.
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Re: Bloons TD 5!!

Post by Captain Nemo »

so are the boomerangs path 2 tier 3. They are excellent up to round 50-something where they're useless against moabs. Gotta swap to supermonkeys then. By the way I finally nailed Castle on hard without using special agents. How Im ever gonna do that with the extreme track idk. that track is simply just crazy man.
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Re: Bloons TD 5!!

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(still ranking to 60 haha....) im goin to try the castle track after the 2nd challenge of januari!
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Re: Bloons TD 5!!

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Oh, and wizards tier 3 are better vs moabs than boomerangs!
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Re: Bloons TD 5!!

Post by Captain Nemo »

true. maybe I should start with the wizards instead but isn't their 3rd up like alot more expensive than the boomerang's?
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Re: Bloons TD 5!!

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Yea it is, 3570 in easy... :P
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