Sword
Moderator: taco
- Eisregen
- Senior Member
- Posts: 295
- Joined: Mon Apr 06, 2009 6:07 pm
- Lobby Username: Lycantropia
- Location: Mordor
Sword
Very fast sword expan civ! works great on 2vs2-small or med map
1.Expan
Cits:speed
Sword:hp
atk
speed
btd
cr
Bows/xbows:
rang
Buildings:cr
btd
Love,Peace and Atomic Holocoust by Eisregen
1.Expan
Cits:speed
Sword:hp
atk
speed
btd
cr
Bows/xbows:
rang
Buildings:cr
btd
Love,Peace and Atomic Holocoust by Eisregen
xdfsddsvfdsvvadf
- Eisregen
- Senior Member
- Posts: 295
- Joined: Mon Apr 06, 2009 6:07 pm
- Lobby Username: Lycantropia
- Location: Mordor
Re: Sword
is 1, of the best civs for 2vs2 small map slip . fast rush + fast boom
no u dont run out of ressis if u lurk hippos and mass cits out
and with 2 iron mines i have f11 15-16 hero with good army
no u dont run out of ressis if u lurk hippos and mass cits out
and with 2 iron mines i have f11 15-16 hero with good army
xdfsddsvfdsvvadf
- Eisregen
- Senior Member
- Posts: 295
- Joined: Mon Apr 06, 2009 6:07 pm
- Lobby Username: Lycantropia
- Location: Mordor
Re: Sword
ther is expan shit in it u dont have proplems with eco just crab more iron/gold spots and give a fukk. fast counterunits like x bows / siege shit halp u a lot
and most expan civs have no iron gold pimp in it thats no proplem!
In 4vs4 is this civ crap but in 2vs2 it works realy great,
test the civ then criticize....
If u start right ur rush is faster then a slut rush and u boom is much better.. and u can counter faster 2
and most expan civs have no iron gold pimp in it thats no proplem!
In 4vs4 is this civ crap but in 2vs2 it works realy great,
test the civ then criticize....
If u start right ur rush is faster then a slut rush and u boom is much better.. and u can counter faster 2
xdfsddsvfdsvvadf
-
- Civ Nazi
- Posts: 539
- Joined: Wed Aug 12, 2009 7:46 pm
- Lobby Username: taco
Re: Sword
i can c how ur iron is fine, but without eco bonuses u may as well use a sword slut civ,u would produce swords faster. the only thing going for this civ is it has an option of booming rather then slutting with a sword slut civ. i can c it as an aoc friendly option to a sword slut.
u dont slut faster, infact u rush slightly slower, not 2 begin with but expan + no iron mining = slightly slower then settlements + iron mining. so it will make ur rush slower.
u dont slut faster, infact u rush slightly slower, not 2 begin with but expan + no iron mining = slightly slower then settlements + iron mining. so it will make ur rush slower.
- Omega
- Administrator
- Posts: 1807
- Joined: Fri Nov 07, 2008 3:56 pm
- Lobby Username: [-Ts-] Ωmega
- Location: Washington, DC / USA
- Contact:
Re: Sword
The civ isn't too bad, but I would like to comment on some of the things you've said about it...
2) Your rush will never, with any start, be faster than a regular sword civilization played by someone who is reasonably good, i.e. an eec-style slut civ. Why? The only difference speed-wise between your civ and theirs is you have expansionism. Of course, with proper early returns/citizen managment of the eec slut civilization, iron is in no way a factor that delays your sword production unless you screw up. Which means, you may need to do less managment of your econ in terms of maximizing sword production, but it's not faster. Therefore, with all factors being equal and the players being reasonably good, the rush speed will be exactly equal.
You can get a hero at the same time with a very good army with a regular sword civilization, and if you so desire you can get a hero in the 12-14 range fairly easily by sacrificing a bit of production... So, I don't find hero at 15-16 remarkable, just pretty much average for any sword civilization and player. I'm sure that your civ, by sacrificing a bit of production, could also get a hero at the earlier times as well, so not really a benefit or a deficit to your civilization--it's equivalent to saying your swords cost 24/24.
1) You can get fast counter units like siege and crossbows in a regular sword civ, or, as you would call it, an "eec slut rush civ". In fact, it's going to be just as fast (Ok, slightly faster assuming exact equal circumstances and you never get raided etc., but that slightly faster is pretty much irrelevant in a real game) unless you have a ridiculous amount of hunt so that you can be cranking citizens out most of your TC's+Capitol constantly. This rarely ever happens.Eisregen wrote:ther is expan shit in it u dont have proplems with eco just crab more iron/gold spots and give a fukk. fast counterunits like x bows / siege shit halp u a lot
and most expan civs have no iron gold pimp in it thats no proplem!
In 4vs4 is this civ crap but in 2vs2 it works realy great,
test the civ then criticize....
If u start right ur rush is faster then a slut rush and u boom is much better.. and u can counter faster 2
2) Your rush will never, with any start, be faster than a regular sword civilization played by someone who is reasonably good, i.e. an eec-style slut civ. Why? The only difference speed-wise between your civ and theirs is you have expansionism. Of course, with proper early returns/citizen managment of the eec slut civilization, iron is in no way a factor that delays your sword production unless you screw up. Which means, you may need to do less managment of your econ in terms of maximizing sword production, but it's not faster. Therefore, with all factors being equal and the players being reasonably good, the rush speed will be exactly equal.
You're going to have a shortage that requires you not to produce citizens at maximum capacity, unless you have an absolutely insane amount of hunt. It's just a fact. However, just because your food resources are constrained doesn't mean you can't boom and make an army so long as you're not retarded and manage it properly, so I really don't have an issue with what you're saying here, other than it being wrong on technical grounds.Eisregen wrote:is 1, of the best civs for 2vs2 small map slip . fast rush + fast boom
no u dont run out of ressis if u lurk hippos and mass cits out
and with 2 iron mines i have f11 15-16 hero with good army
You can get a hero at the same time with a very good army with a regular sword civilization, and if you so desire you can get a hero in the 12-14 range fairly easily by sacrificing a bit of production... So, I don't find hero at 15-16 remarkable, just pretty much average for any sword civilization and player. I'm sure that your civ, by sacrificing a bit of production, could also get a hero at the earlier times as well, so not really a benefit or a deficit to your civilization--it's equivalent to saying your swords cost 24/24.
- Sexacutioner
- Nemesis
- Posts: 601
- Joined: Fri Feb 06, 2009 9:40 pm
Re: Sword
26 points wasted on BTD and archer range
21 points just on BTD ( ive always found this useless )
but if you get farms up quick with the civ then your eco will always be fine as long as you dont get slutted to hard but its not realy a rush civ its def/boom till you get a nice mass up which also makes btd a waste of points
even with iron mining in my civs i like to get 4-5 iron mines and around 20 or so barracks and usually only need 2 farms then have plenty of iron for zeuse + heros whenever i need them ( i use iron and farming in my civ though )
21 points just on BTD ( ive always found this useless )
but if you get farms up quick with the civ then your eco will always be fine as long as you dont get slutted to hard but its not realy a rush civ its def/boom till you get a nice mass up which also makes btd a waste of points
even with iron mining in my civs i like to get 4-5 iron mines and around 20 or so barracks and usually only need 2 farms then have plenty of iron for zeuse + heros whenever i need them ( i use iron and farming in my civ though )
- Sexacutioner
- Nemesis
- Posts: 601
- Joined: Fri Feb 06, 2009 9:40 pm
Re: Sword
i dont think ive been attacked before 8f11 in about a year now so btd is pointless for buildings lol
Who is online
Users browsing this forum: No registered users and 7 guests