Topic about download "Arntzen's AOC Civs"
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- Arntzen
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Topic about download "Arntzen's AOC Civs"
File submitted via the downloads section.
Description:
So I decided to upload the civilizations I'm using at the moment. Go to topic for more information about the civs.
BTW I'm posting this in SH-category so people can reply to the topic.
File: Arntzen's AoC Civs.rar
Size: 3.22 KiB
Arntzen's AOC Civs
Description:
So I decided to upload the civilizations I'm using at the moment. Go to topic for more information about the civs.
BTW I'm posting this in SH-category so people can reply to the topic.
File: Arntzen's AoC Civs.rar
Size: 3.22 KiB
Arntzen's AOC Civs
- Arntzen
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Re: Topic about download
Neither one of my expan PopCap civ has tower range, so you really need to scout around your base if your against a tower player. Use: 4v4 on wing, can get a really fast prophet if you want, but Prophet CR bonus is great later on also. Nothing kills a deadly Macemen+Hero+Zeus push better than 1 plague and 1 malaria! Use: This civ is basically inspired by how Baron sometimes plays with PF. He'll just go 100% mass for the first 60 f11 constantly harassing the enemies. This works really great combined with a good boomer. But obviously, if not used right, this civ can be risky. Use: A fairly save PF civ. Make your base good and get prophet very early to quake either enemy wing/pocket or both. Use: In TL games only. Exploration is the way to go in TL so you don't have to waste any time scouting your base. Use: Pretty straight forward TowerCiv. You don't really need stone in civ cause you will be claiming a few stone mines from your team, which mean you can fit farming bonus into the civ. This way there's no reason why you should not win the late-game boomwar. Use: Standard Swordciv. Can be used in any game 1v1 2v2 3v3 4v4 as wing. Use: Basic sword expan civ, should be used in everything from 1v1 to 3v3. Use: This is THE counterciv, basically you start out like regular sword expan, but eventually add on whatever is needed for success. This is a great 1v1 2v2 civ. Use: The 4v4 variant of the basic sword expan civ. Use: This civ has everything a regular expan swordciv has except sword attack, in exchange it has awesome seige. This civ, not only own late game, but you can add fast seige for a strong mid game push. Snipe them wonders! Use: Regular CA expan civ, use it for 1v1, 2v2 and 3v3. Use: This civ is the same as the regular Ca expan civ, except swapped balista attack for seige range and sword speed, basically to make it stronger late game, and makes it better against CA because you can add swords and trebs once your enemy has a good balista count. Also sword speed really owns late game to harass. Use: 4v4 version of the regular CA expan civ. Use: CA eec style. This is my favorite CA civ for 1v1 because it actually can win against a swordrusher and at the same time it straight up counters the regular sword expan civ. Against CA expan you should have more CA early on, and you need to use that advantage to kill some of his citz or just deny his armysize to grow. Use: Regular Knight expan civ, use it for 1v1 2v2. Use: 3v3/4v4 variant of the regular knight expan civ. If your able to get to lategame, you'll dominate. Getting there tho will need teamwork. Use: The boomciv for Mod TL. Great for 1v1 and 2v2. Use: Fast air civ with popcap. This is the air civ I see most people using successfully. Use: This civ, if used correctly is HELLA STRONG. Do a push at around 6-7 f11, at a time where you should have around 4 tanks upgraded twice on attack. First get your pocket to come and take out any AT your enemy wing might have, and then go in for the kill. This civ will dominate early on if used correctly. Use: Standard wing civ. If you're new to Mod TL this is the civ for you, it has great army bonuses and fast at the same time. Use: Captain Nemo inspired Mod TL civ. You basically just counter whatever the enemy is going. And what makes this truly awesome is it's siege area damage. For a game that lasts long, this is the civ you'll want to use.
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- Momma's boy
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Re: Topic about download
I hope these aren't ure personal pre civs for aoc, once u become experienced in pre u will find that building cf is useless compared to the other things u could spend it on, as for those noobs that don't understand wat scouting ure enemies incase there towering u ( the case of u not having tower range) best practice is to scout the map and put a club ay each stone mine, don't stop there if some1 is only going towers.
- Arntzen
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Re: Topic about download
They are.herik wrote:I hope these aren't ure personal pre civs for aoc
Be more specific, which civ are you talking about and what would you change? For the sake of arguing, take one civilization at the time please.herik wrote:once u become experienced in pre u will find that building cf is useless compared to the other things u could spend it on
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- Momma's boy
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Re: Topic about download
Sorry my bad I was on phone, cf meant cr (cost reduction), and both 4v4 exp civs shouldn't need it.
I'm not anywhere close to aoc game, so I really can't tell you off top of my head.
I found this civ out, from serenity, elite, joey, cliffy, jossos <-- all these guys use it, and I'de imagine zeke did as well.
As for an "argument"? I wasn't looking for one, just telling you some information that you may or may not consider
I'm not anywhere close to aoc game, so I really can't tell you off top of my head.
I found this civ out, from serenity, elite, joey, cliffy, jossos <-- all these guys use it, and I'de imagine zeke did as well.
As for an "argument"? I wasn't looking for one, just telling you some information that you may or may not consider
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- Momma's boy
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Re: Topic about download
Also for your 4v4 swords civ middle age- building-cr, eco-hunting(might have to take out i forget),iron,farming general-pop cap,
swords-btd,cr,speed,attak,hp ( should have points left over for cits speed or seige range i think (as i said b4, I'm not close to comp)).
with this civ you can live off 2 farms popped with to 8. and thats plenty of food
swords-btd,cr,speed,attak,hp ( should have points left over for cits speed or seige range i think (as i said b4, I'm not close to comp)).
with this civ you can live off 2 farms popped with to 8. and thats plenty of food
- Arntzen
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Re: Topic about download
That's alright and all, but I really want to know what you would swap the building cr for. I mean, how am I going to consider swapping if I don't know what for. Taking it away gives 11 points, I'd imagine for the wing civ to use citizens spd/hp and bomber spd and then use this civ for both wing and pocket?herik wrote:Sorry my bad I was on phone, cf meant cr (cost reduction), and both 4v4 exp civs shouldn't need it.
Anyway, I'm a big fan of building CR. I mean 2 more houses and 1 more tower in the beginning is really good. Specially when both wing/pocket send first 4 to you in wing. Not only this but it helps out throughout the game, specially with wonders/farms. Often I do both zeus and coliseum, and without CR my eco would fall too much behind.
I'm not saying Building CR is as important here as it is in a PF civ, but I really like it. And if the guess I came with (look above) is what you would swap BCR for, then I would not change it.
What I meant to say, was "for the sake of your argument" aka the argument you already through in about no BCR.herik wrote:As for an "argument"? I wasn't looking for one, just telling you some information that you may or may not consider
Are you talking about these civs:herik wrote:Also for your 4v4 swords civ middle age- building-cr, eco-hunting(might have to take out i forget),iron,farming general-pop cap,
swords-btd,cr,speed,attak,hp ( should have points left over for cits speed or seige range i think (as i said b4, I'm not close to comp)).
with this civ you can live off 2 farms popped with to 8. and thats plenty of food
download/file.php?id=1380
download/file.php?id=1381
Which I have in the "My Mid SH Civ Package" here:
viewtopic.php?f=59&t=3374
Well I got it, just didn't put it into this package.. Basically because I see no one using slut in 4v4 anymore.
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- Momma's boy
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Re: Topic about download
When i get home, I'll check it for you. But if I remember correctly, i did a fresh install, so may have to do some testing for youArntzen wrote:That's alright and all, but I really want to know what you would swap the building cr for. I mean, how am I going to consider swapping if I don't know what for. Taking it away gives 11 points, I'd imagine for the wing civ to use citizens spd/hp and bomber spd and then use this civ for both wing and pocket?herik wrote:Sorry my bad I was on phone, cf meant cr (cost reduction), and both 4v4 exp civs shouldn't need it.
Anyway, I'm a big fan of building CR. I mean 2 more houses and 1 more tower in the beginning is really good. Specially when both wing/pocket send first 4 to you in wing. Not only this but it helps out throughout the game, specially with wonders/farms. Often I do both zeus and coliseum, and without CR my eco would fall too much behind.
I'm not saying Building CR is as important here as it is in a PF civ, but I really like it. And if the guess I came with (look above) is what you would swap BCR for, then I would not change it.
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- Momma's boy
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Re: Topic about download
Exp, cots speed np, eco hunting, pop cap, swords attack up speed cr
Now 7 points left over can go on buildImg range, siege range and cits art or something. Or siege rang and cr, siege range pro ups. Use imageintion. Ask jossos for civil though, I may of missed somethin
Now 7 points left over can go on buildImg range, siege range and cits art or something. Or siege rang and cr, siege range pro ups. Use imageintion. Ask jossos for civil though, I may of missed somethin
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Re: Topic about download
btd kaz I'd swap gold mining for wood cutting in most of your cav civs. In 4v4 gold is not a limited ress, like it would so often be, and since u have more workers on wood it gives the mathematical edge to go for wood cutting. It also gives a faster boom, and since in most civs u're also without both btd on cav and CR on buildings it'd speed up your cav production.
I realize most people use gold mining, but when u're on a large map there really is no need for it.
I realize most people use gold mining, but when u're on a large map there really is no need for it.
bosshaft: "A warm pussy is so much better than a dick! Trust me."
- Arntzen
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Re: Topic about download
You're not making a whole lot of sense here. I asked you specifically what you would swap the building CR points on, right know the only thing you've really mentioned is building range and I don't think that's worth loosing building CR over.herik wrote:Exp, cots speed np, eco hunting, pop cap, swords attack up speed cr
Now 7 points left over can go on buildImg range, siege range and cits art or something. Or siege rang and cr, siege range pro ups. Use imageintion. Ask jossos for civil though, I may of missed somethin
I would swap the two too IF wood cutting was 11 civ points, but they aren't. For 4v4 civ you will either have to take away CA CR or balista range. We talked about this a while ago Nemo, and we both came to the conclusion that in theory wc is better, but in practice (because of the two more points needed for it) we don't use it. 1vs1 it could be used, but then again I'd loose something else I want like ballista attack or something.Captain Nemo wrote:btd kaz I'd swap gold mining for wood cutting in most of your cav civs. In 4v4 gold is not a limited ress, like it would so often be, and since u have more workers on wood it gives the mathematical edge to go for wood cutting. It also gives a faster boom, and since in most civs u're also without both btd on cav and CR on buildings it'd speed up your cav production.
I realize most people use gold mining, but when u're on a large map there really is no need for it.
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Re: Topic about download
hmm okay, I guess it depends how it's built up I have room for it in mine
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