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Samurai's

Posted: Fri Oct 09, 2009 8:25 pm
by White Fang
could u add samurai's :D? cause thatwould make cb's a lot cooler ^_^ and chinese infantry would also be awsome :shock:
and with samurais mid sh's would look cooler O-O cause they awsome hummz thats all i can come up with o why u should put sammys ._.

Re: Samurai's

Posted: Fri Oct 09, 2009 8:51 pm
by X warrior411
Try asking in English so Omega doesn't get pissed off reading part lolspeak/1337.

Re: Samurai's

Posted: Sat Oct 10, 2009 3:48 pm
by peow130
its moonspeek

Re: Samurai's

Posted: Sat Oct 10, 2009 5:44 pm
by White Fang
:roll: whats so complicated about this im just requesting samurai's they have same stats as swords so its not like it would unbalance everything xD just make things look cooler ô.ô

Re: Samurai's

Posted: Sat Oct 10, 2009 5:49 pm
by Omega
Samurai's will be in the 1.1d version of the patch, which will be coming out whenever I actually have time to finish it (Don't expect it anytime soon).

Moorish Infantry, and Huskarl will also be included in 1.1d.

Re: Samurai's

Posted: Sat Oct 10, 2009 5:51 pm
by \-Zodiac-/
what about ur royal guards and everything

Re: Samurai's

Posted: Mon Oct 12, 2009 9:30 am
by Omega
\-Zodiac-/ wrote:what about ur royal guards and everything
Have a compelling reason why they should be added to the game, as opposed to staying scenario-only?

Re: Samurai's

Posted: Mon Oct 12, 2009 12:16 pm
by \-Zodiac-/
bassically to incorporate all the units in to this game
theres some units people may not have even seen
so why not introduce thme

with the royal gaurd there really is nothing special about them unless u made them special

Re: Samurai's

Posted: Mon Oct 12, 2009 12:23 pm
by \-Zodiac-/
wat about centrion
or roman legion
or umm ican warriors
or riot police
celtic warrior
:shock: :mrgreen:

Re: Samurai's

Posted: Mon Oct 12, 2009 2:54 pm
by Ghost
Adding those special units into the game only poses more challenges in balancing the game. Some of them are also just duplicates of units that already exist, but just look different. Why take the time to add them when we already have them?

Re: Samurai's

Posted: Mon Oct 12, 2009 3:18 pm
by 10010 1111 10
By my count, there are some 40+ units/buildings/heroes, in eec alone, that could be added to MP. Like Ghost said, several of them are just different versions of existing units. However, their attributes can obviously be altered to be completely unique units. But, again, as ghost said, that's a hell of a lot of work to make sure they balance into the existing mechanics.

Thant having been said, there are some minor things that could maybe be added just for shits-and-giggles. Introducing pre-Copper heroes, such as Hierakles, Achilles, etc, might not be a bad idea. Eagle scouts in Ren and later epocs. Pope at a very high cost.

Re: Samurai's

Posted: Mon Oct 12, 2009 4:14 pm
by Omega
\-Zodiac-/ wrote:bassically to incorporate all the units in to this game
theres some units people may not have even seen
so why not introduce thme

with the royal gaurd there really is nothing special about them unless u made them special
Variations of "just because", "why not", "ZOMG IDENTICAL UNITS TO THE ONES WE HAVE NOW WOULD PWNNNN", and so on, are the farthest things from compelling reasons I can think of. Try again, and read Ghost's and 10010 1111 10's posts too.

Re: Samurai's

Posted: Mon Oct 12, 2009 4:41 pm
by SlipKnoT
spanish cavalry wudnt be a bad bet

Re: Samurai's

Posted: Mon Oct 12, 2009 9:44 pm
by \-Zodiac-/
i like the idea of pre copper heros
i like alot :D

Re: Samurai's

Posted: Wed Oct 14, 2009 2:56 pm
by arctic
in the case add some units that wont make real difference would be fu lol.
sure would get time and all, but might be gd, also to take new players telling
them that EE have many n many types of unit, even if they after discover r all
the same lol.