TTP
- lightnessking.
- Nemesis
- Posts: 2050
- Joined: Fri Nov 27, 2009 9:27 pm
TTP
Hey, I want to know if people still playing this scenario.
There is a little bug, when the enemy spawns it sometimes starts to attack your towers right, it's pretty lame in my opinion.
I was thinking of it and I might found a solution to fix this, but first I want to know if people still playing this scenario before spending time on it.
There is a little bug, when the enemy spawns it sometimes starts to attack your towers right, it's pretty lame in my opinion.
I was thinking of it and I might found a solution to fix this, but first I want to know if people still playing this scenario before spending time on it.
You cannot make another post so soon after your last.
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- Basic Member
- Posts: 43
- Joined: Fri Dec 10, 2010 8:21 pm
- Lobby Username: <Co> Hellbound
Re: TTP
3 triggers should fix it..
[Area] Where the units* start out, and should be controlled
[Area 2] Where the units destination is
[Object] All Player* units.
[Effect] Task object to Area 2
Trigger:
If [Object] exists in [Area] for [<3 seconds]
[Effect]
*enemy player
Therefor, if the units start attacking, they'll be auto tasked to the goal. This is ALREADY present in the triggers, BUT non player units sometime have a mind of their own.
[Area] Where the units* start out, and should be controlled
[Area 2] Where the units destination is
[Object] All Player* units.
[Effect] Task object to Area 2
Trigger:
If [Object] exists in [Area] for [<3 seconds]
[Effect]
*enemy player
Therefor, if the units start attacking, they'll be auto tasked to the goal. This is ALREADY present in the triggers, BUT non player units sometime have a mind of their own.
Dyslexic, Obsessive, Compulsive...
- Ghost
- Administrator
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- Joined: Fri Nov 07, 2008 12:25 am
- Lobby Username: [-Ts-] Ghost
- Location: San Francisco, CA, USA
Re: TTP
You need to create many separate areas along the path and give them a similar trigger to the one you described. Often they will spawn then attack, but only after having moved outside the spawn.
I do like to play scens quite a bit, but it seems that the enthusiasm for them has died off as of lately. I'm sure it will return. It's up to you if you want to try fixing it. I can live without a fix though.
And if you play like a retard and somehow block the path like you can in some versions of Vortex TD, then you really can't stop it.
I do like to play scens quite a bit, but it seems that the enthusiasm for them has died off as of lately. I'm sure it will return. It's up to you if you want to try fixing it. I can live without a fix though.
And if you play like a retard and somehow block the path like you can in some versions of Vortex TD, then you really can't stop it.
"Nothing is foolproof to a sufficiently talented fool."
-•¤Lazy Bone¤•-: we had to double ghost or we had no chance
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-•¤Lazy Bone¤•-: we had to double ghost or we had no chance
•§ITHLORD§•(surfer): artylery give no many domage on aa mobile since 3 day
- lightnessking.
- Nemesis
- Posts: 2050
- Joined: Fri Nov 27, 2009 9:27 pm
Re: TTP
@cohellbound, I was thinking of a way easier construction of a trigger, which is not present in the scenario yet =P.
You cannot make another post so soon after your last.
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- Basic Member
- Posts: 43
- Joined: Fri Dec 10, 2010 8:21 pm
- Lobby Username: <Co> Hellbound
Re: TTP
Okay Omega.
Make a statue, if any on a specific team clicks it for 3 seconds then it will task all enemy units to the goal...
Problem solved, on demand "keep moving" button.
Make a statue, if any on a specific team clicks it for 3 seconds then it will task all enemy units to the goal...
Problem solved, on demand "keep moving" button.
Dyslexic, Obsessive, Compulsive...
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- Lobby Username: dankizzo
Re: TTP
WORD UP!
TTP, TP, MTP, ... rock on buddy. That's my world.
I looooove scens. Can't find anyone to play anymore tho... Would be awesome to have a H&R, Bridge xing, base defense and so on again....
Lets arrange a meeting in the lobby!
I'll be :::CYAN::: as I was way back, when I was famous. But I reckon ppl don't remember me in this fast lane world
TTP, TP, MTP, ... rock on buddy. That's my world.
I looooove scens. Can't find anyone to play anymore tho... Would be awesome to have a H&R, Bridge xing, base defense and so on again....
Lets arrange a meeting in the lobby!
I'll be :::CYAN::: as I was way back, when I was famous. But I reckon ppl don't remember me in this fast lane world
Second place is a fancy word for losing
- lightnessking.
- Nemesis
- Posts: 2050
- Joined: Fri Nov 27, 2009 9:27 pm
Re: TTP
CYAN is a famous color sir. Everyone knows CYAN.. |O_O|
You cannot make another post so soon after your last.
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