Page 1 of 1
set required resources
Posted: Fri Jun 08, 2012 2:28 pm
by patatis
Hi all,
First of all I'de like to say that it's great to see that there is still an active community for this wonderfull game.
Then to my question, I recentrly re-installed EE and started to create a scenario and I'm having difficulties using the scenario editor to its full capacity ( I'm just starting using it ) and I was wondering ifit was possible to change the amount of resources necessary to research epoch technology.
I hope you guys can help me on that matter.
Cheers,
Patatis
Re: set required resources
Posted: Sat Jun 09, 2012 11:48 am
by lightnessking.
No but you could use the following constructure:
Trigger 1 disable tech-tree player # Epoch #
Trigger 2, if player clicks house #, and if player has Resources #.
Do: enable Epoch #
^ This allows you to set conditions before they are able to epoch.
Let's say the epoch cost 500 food, and you want to make it a total of 1000, you will need to pay 500 before you can have the ability to spend another 500 food on the epoch itself.
Re: set required resources
Posted: Sat Jun 09, 2012 5:41 pm
by patatis
thanks, I'll try this.
Re: set required resources
Posted: Tue Jun 12, 2012 5:23 am
by President Obama
The problem with that is you still have to pay for the epoch in resources, the best you can do is come to a compromise of Desired Cost - Normal Cost = Amount of resources house requires.
Re: set required resources
Posted: Tue Jun 12, 2012 5:54 am
by lightnessking.
President Obama wrote:The problem with that is you still have to pay for the epoch in resources, the best you can do is come to a compromise of Desired Cost - Normal Cost = Amount of resources house requires.
That's exactly what I said earlier.
Re: set required resources
Posted: Wed Jun 20, 2012 7:42 am
by President Obama
Trigger 1 disable tech-tree player # Epoch #
Trigger 2, if player clicks house #, and if player has Resources #.
Do: enable Epoch #
I only read that part and it had nothing of what I said.
Re: set required resources
Posted: Wed Jun 20, 2012 7:52 am
by lightnessking.
And that's why you read the next part too. -.- which is the exact same thing as you said earlier, as I said earlier.