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Big Problem - multiplayer scenario started as single player

Posted: Fri Sep 04, 2015 4:36 pm
by Udolf
So I have a big problem with my NEW AI scenario. I created it as a single player scenario, so I guess the slots for the other players aren't open. Now it was a huge amount of time to create all the Triggers for this Scenario and therefore it's impossible for me to create all the Triggers again in a multiplayer scenario. I hope you understand what I mean.

I already tested it to play it with other human players online. They can join the game, but it can't start. How can I open the other slots for the other players, so it's playable for several human players?

Re: Big Problem - multiplayer scenario started as single pla

Posted: Fri Sep 04, 2015 5:19 pm
by Arntzen
you are literally fucked.

Re: Big Problem - multiplayer scenario started as single pla

Posted: Fri Sep 04, 2015 6:48 pm
by Udolf
No possibility to save the scenario?
Lightnessking?

Re: Big Problem - multiplayer scenario started as single pla

Posted: Fri Sep 04, 2015 7:27 pm
by Arntzen
it's not possible to "open slots for other players" on a singleplayer scen:S Template is super important.

Re: Big Problem - multiplayer scenario started as single pla

Posted: Sat Sep 05, 2015 11:57 am
by P-51
Don't feel bad. Everyone's done it at least once. Well, feel a little bad, you still have to remake the whole thing.

Re: Big Problem - multiplayer scenario started as single pla

Posted: Sat Sep 05, 2015 1:24 pm
by Udolf
Now thinking about it, if all players except player 1 are for human players, how do you test your scenario then? I mean they won't do anything if you test it alone, so how can you see that your scenario is working?

Re: Big Problem - multiplayer scenario started as single pla

Posted: Sat Sep 05, 2015 8:04 pm
by Arntzen
In scenario editor you cannot create a "Human spot", you can only create a "Computer spot". Therefor you need before going to the scenario editor host a game with human spots, and the name you want them to have. Save this as fast as possible. Go to /data/Saved Games and find that save, copy it over to data/scenarios and change it from .ees to .scn file. NOW open scenario editor and load that file.

This is the only way to make multiplayer scenario in EE.

Re: Big Problem - multiplayer scenario started as single pla

Posted: Sun Sep 06, 2015 5:35 am
by Udolf
Thank you Arntzen, but I think you didn't understand my question.
I already understood that I have to remake the whole Scenario if I want that other human players can play it.

Now my question:
If I do that, how can I test my AI here, at my home, without Internet connection? Who will fight against it for training?
At the moment I let the other AIs fight against my main AI to test the triggers, but if they are for human players, they wouldn't do anything so I couldn't test my AI anymore.

Hopefully you understand what I mean.

Re: Big Problem - multiplayer scenario started as single pla

Posted: Tue Sep 08, 2015 1:47 pm
by P-51
For most cases couldn't you just activate the triggers yourself? Otherwise you'll need to test with other players.

Re: Big Problem - multiplayer scenario started as single pla

Posted: Wed Oct 07, 2015 11:11 am
by Udolf
Yes I could activate the Triggers myself, but that would be more work. Now I just let the game running and see how my AI is doing.

Re: Big Problem - multiplayer scenario started as single pla

Posted: Wed Dec 02, 2015 10:26 am
by lightnessking.
didn't jodocus had a solution for this? something with editing stuff in the .scn file? Not quite sure tho. But if he doesn't have a solution -> read first post of Arntzen