Enable/Disable autoattack from Towers
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Jack1st
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Re: Enable/Disable autoattack from Towers
just do not build any towers too close to your hunt. its your own fault if ur hunt gets killed by your towers even if its the opponent who make them shooting at your hunt. smart players will always take advantage of your mistakes.
- Eisregen
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- Arntzen
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Re: Enable/Disable autoattack from Towers
WordJack1st wrote:just do not build any towers too close to your hunt. its your own fault if ur hunt gets killed by your towers even if its the opponent who make them shooting at your hunt. smart players will always take advantage of your mistakes.
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sporaTiK
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Re: Enable/Disable autoattack from Towers
if this tower thing is allowed... then plaguing animals sounds pretty acceptable as well. its your fault if your animals are too close to cits who are getting plagued
- Arntzen
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Re: Enable/Disable autoattack from Towers
If YOUR citz somehow plague YOUR animals then its YOUR bad.. Same thing with tower attacking animals..
This is my opinion anyways
This is my opinion anyways
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Jack1st
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Re: Enable/Disable autoattack from Towers
the problem is that in order to plague hunting cits you mostly need to run through the hunt with ur plagued clubs which is ak then imo.
- Eisregen
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Re: Enable/Disable autoattack from Towers
pre rules are shit anyway you can use cits for kill all hunt and no1 can say anything about that,
hunting is legal.. and killing cits with clubs not... wtf stupid rules.
towering enemys hunt is seems legal too in that few pre games i have played.
when u fear stuck in stoneage dont play on plains.
hunting is legal.. and killing cits with clubs not... wtf stupid rules.
towering enemys hunt is seems legal too in that few pre games i have played.
when u fear stuck in stoneage dont play on plains.
xdfsddsvfdsvvadf
- eeralf_
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Re: Enable/Disable autoattack from Towers
i love autoattack on towers, cuz fuck tigers, tigers also attack towers on building, np, for cits
but what sense make towers doesnt attack?, only when u have slave in civ-building
and for pre, pre maybe a good playing against commp, but with real players most boring, only clubs
so Mid have more and Indy also, a pre is most better when some goese time, but real most a game is end before next time, maybe im wrong, but pre game is a real random game, u have good animals and it work, u dont have , u fail
Ralf
but what sense make towers doesnt attack?, only when u have slave in civ-building
and for pre, pre maybe a good playing against commp, but with real players most boring, only clubs
so Mid have more and Indy also, a pre is most better when some goese time, but real most a game is end before next time, maybe im wrong, but pre game is a real random game, u have good animals and it work, u dont have , u fail
Ralf

- Arntzen
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Re: Enable/Disable autoattack from Towers
Gotta agree here, spesually 0 hunt vs a guy with dobbel hunt. This might not seem much, but if you dont overeat your hunt you'll have an extra foodsuply all game. I'm thinking around 3000+ food before copper. Might be wrong. Also in 3v3 the hunt is always unfair, just stupid. (Maybe add another foodpatch for each player just for 3v3's atleast?)eeralf_ wrote:maybe im wrong, but pre game is a real random game, u have good animals and it work, u dont have , u fail
Ralf
- eeralf_
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Re: Enable/Disable autoattack from Towers
and Ghist see that, a Hippon need 10 mins for next hippon, but a elephant do it in 4 mins, so the peep with elephants have 290 food more in 4 mins, grrrrrrrrrrrrr
i know this goes more in micro, but its real, the fuck animals do bad for some players
Ralf
i know this goes more in micro, but its real, the fuck animals do bad for some players
Ralf

- eeralf_
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- eeralf_
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Re: Enable/Disable autoattack from Towers
Reh do it in 1,5 Mins F11
Giraffes in 2,5 Mins F11
Sheeps do it in 2 Mins F11
and so on
but fuck Hippos and walroos take 10 mins
Giraffes in 2,5 Mins F11
Sheeps do it in 2 Mins F11
and so on
but fuck Hippos and walroos take 10 mins

- eeralf_
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Re: Enable/Disable autoattack from Towers
sry, then iam post again and again , but my brain is most faster me
what i mean is, in ee, animals are shit on some situations, grrrrrrrrrrrrrrr, it never be fair some times
for e.g in Mid animals, it isnt realy importend, but in pre its importend
hope my english is ok for u
Ralf
what i mean is, in ee, animals are shit on some situations, grrrrrrrrrrrrrrr, it never be fair some times
for e.g in Mid animals, it isnt realy importend, but in pre its importend
hope my english is ok for u
Ralf

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sporaTiK
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Re: Enable/Disable autoattack from Towers
well if i have clubs, whether plagued or not, and i see cits on hunt... im gunna go after them. So, it is your fault for having cits close to hunt. This is the same as the tower dilemma and saying its ok to run a club back and forth to kill hunt. only difference is tower versus plague. For the record I think pre is noob and pretty boring... and if you make a gay rule saying 'NO AK' then there should be no intentional AK including the tower dilemma and plague. You can't allow one and not the other since both are intentional and both are using the enemy against itself. You guys have weird reasoning.Jack1st wrote:the problem is that in order to plague hunting cits you mostly need to run through the hunt with ur plagued clubs which is ak then imo.
sporA_
BTW: pre would be more interesting with no rules (aka: animal kill allowed). The way LEET pLaYas pLaY
- lightnessking.
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Re: Enable/Disable autoattack from Towers
In plains you usually don't have 4 hippo's, you ALWAYS have 2 hippo's and a high percentage chance of a second herd such as elephants/deers/horses etc, and a small percentage for a third herd. (also ele's, deers and horses etc.)eeralf_ wrote:this mean when u have only 4 hippos u sucks in pre
Then I guess no one will ever get to stone/copper and the pre2nano/space set will die.sporaTiK wrote:
BTW: pre would be more interesting with no rules (aka: animal kill allowed). The way LEET pLaYas pLaY
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