This is starting to get quite annoying. WHY on earth would u rather have armor being strong than hp or attack? Armor is different from hp and attack since it will increase the resistance against inf units which is what makes it beat them in the first place. It's not ment to improve the unit vs other stuff. And it is infact very useful now that people claim fana rush is too strong.First off, I explained very well why these units ARE NOT BALANCED. Dont give micro garbage about the stingers. You expect to micro 20 stingers on incoming bombers, dont think so. I can see that your primary language is not English and since I dont speak yours I will not get into the whole calling me a chicken and hypocrit.
The Tank armor IS an issue. Why in the whole game are all in game upgrades 15%>1 but the Tank Armor is not? I dont want to hear about sniper's camoflage. If it was like camoflage civ bonus then we would talk, but they are visable at 1/3 LOS I believe. This is slightly useful and I myself have used them for artillery spotting. This does not make them powerful just a damn expensive balloon. As far as massing one unit of course that wont work, any good player never relies totally on one unit, and expects to have to counter whatever their enemy is countering with. The point is that Tank armor is useless to upgrade against anything but high damage (fanat) or maxed out damage marines. Why waste that, make it useful to upgrade the armor instead of HP's or attack.
There are 3 ways of aa. Mobile aa, much attack not much hp, but in large number they own air. Stingers that make a quick counter to a surprise air attack (fighters, perhaps a few bombers) cause they are cheap and can get built from barrack. Ground AA that with istar owns all kind of air. Stinger is already useful, as a counter to fighters and a short resistance to bombers. Why should all aa kinds be the same? Stingers are good in their way and balanced, if they were useless people wouldn't make them but they do. I also realise u only play mod tl and well congratulations. There is both SH and DM and the units serve a different purpose in these ages and we do NOT want it changed so that u can have stingers that kill bombers.
Also it seems I must explain the triangle again. M1's do NOT beat AT as it is now nor are they close to a 1-1 relation. The cost makes the difference as u can have more AT than M1's when gathered the same. Modern is a very complex age and there is no such thing as a simple triangle as it is in middle (where other units also play their part, for example persian that also only beat one of the 3). Air plays a huge role, artillery probably the biggest role of all modern units and I didn't even count them in. Line of sight is ULTRA important in modern warfare if you know how to play it. You being an aoc player do not, Im sorry. I've played much mod tl on aoc and no one have discovered the power of much artillery with snipers to scout. Only VERY few have discovered how flooding works and how effective it is and nobody discovered the counter to this which is infact: SNIPERS. Since you guys have no idea how the optimal way of playing a long term modern game you would not know the power of all units or how the whole concept works actually. I know what you're thinking: God what does this (unknown apparently) noob know about anything of course he's wrong.First off, M1's are a viable counter for AT if you use the attack upgrade. They cannot go 1:1 vs AT but they hold their own, especially with morale. Leo's are a counter to tanks/infantry while M1's are a counter to AT/Infantry.
You would think that if you had ever played Modern AOC you would know who I am. My reputation is very good, and the fact that you have never heard of me is enough for many to dismiss you.
For those that think that Antitank rifles were not in use I present a simple wikipedia search http://en.wikipedia.org/wiki/Anti-tank_rifle. If you note the special attention to what is called the K Bullet. It says issued to only snipers and advanced marksmen. I rest my case since it was during WWI.
Where is the realism in a marine with max attack (civ and in game upgrade) killing a tank? Nevermind fanatacism.
By Nemo's arguement Inf>AT>Tank>Inf thats too simple a triangle. First off where do Zooks and Snipers fall in? Neighter can effectively kill AT, and what about the German Tank>Tank debate. German tanks kill tanks at the cost of being more vulnerable to AT guns, while M1's kill tanks poorly at the expense of being less vulnerable to AT and cheaper. The armor upgrade is a way to improve your unit. Just like any other upgrade.
But sadly no thats not the case. Anyone who has played mod dm oldschool style would know of what I'm talking and Im sure people like ghost, omega and others who know mod dm would agree with me that the aoc styled mod tl longterm game isn't very effective, infact I've seen several people lose to a dogflood cause they didn't know to swap to snipers and kept massing mortars instead (btw what is it with u aoc people and mass mortars??).
I also believe that I'm more known that you are, for good or bad and u not knowing of me really says more about u than the obbesite.