mid sh and siege towers or something

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Captain Nemo
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Re: Why I love GR.

Post by Captain Nemo »

trix it was rarely ever an issue in a teamgame back when pop limit was 1200, u simply couldn't park 50 of them cause u had nothing to kill with. Anything under 20 is really not that much spamming.

It was an issue in cav vs cav 1v1 games but as u weren't a frequent cav player in 1v1 I guess it never happened to u.

Sam, as I said there are 2 purposes of ST and one of them I like one of them I don't, hence no ST is not something I wanna put in the game name as I want purpose one to be available (against full wallers).

Yes one of omega's patches had reduced HP on siege towers which worked out perfectly. They were still able to do their job over the wall, still able to resist archer shots, but they weren't effective as spamming a whole bunch of them where nothing could kill them. Siege would take them down fast enough with that path, but they don't with their current HP.

I'd like to hear how you "easially" counter mass ST spamming in cav vs cav 1v1 kazter.

Double cav is easially defeated with w/e u add when your partner is swords. I reckon adding balli would be even more effective.
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Omega
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Re: Why I love GR.

Post by Omega »

May I suggest doing one of the following:
1. Don't play on GR. Play here.
2. Use my patch on GR, which includes the aforementioned fix.
3. Set the population limit at 1200.
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Re: Why I love GR.

Post by P-51 »

Doing siege tower or town center whoring is kind of gamey, but so are alot of other tactics that are widely considered acceptable. So what makes doing it with siege towers wrong but there is no problem doing it with cataphracts, mortars, or whatever?

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Re: Why I love GR.

Post by Elite »

I'm not a big fan of making rules against things unless its an absolute sett killer...like animal killing or priest towers in pre. There are alot of other things that, in my view, really screw up the game and turn it into a contest of who can incorporate the most cheap tactics the fastest. I feel like I should be able to reason with people and say "hey, if everyone does this, the game goes to shit, so in the words of pat townsley lets play with some respect."

There are others ways to counter someone massing pure CA - namely ballistas. However mixing ballistas requires both a strong economy and some micro skill whereas siege towers you just kindof park them infront of your army when you attack. I'm not just trying to gripe at you Kaz, I've seen alot of people who abuse the hell out of ST both here and on GR. There were players (IB_Splinter comes to mind immediately) who would start mixing ST at 4 f11 in a CA v CA 1v1 - they're much cheaper than balli and to be quite honest at 10 f11 in a CA v CA matchup, 4 siege towers is more useful than 1 or 2 balli. If your opponent comes at you with 1 or 2 balli they'll have alot less CA and you can micro (spread out CA and pick off cavs leaving balli stranded) to reduce the advantage of them having siege. Since it takes a huge number of CA to quickly kill ST, they can just roll around in your army while they ctrl move their CA. Its BS, If you've ever seen them abused in a 1v1 you know I'm right. Just go balli, once you have 4 or 5 CA massing is no longer an issue.

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Re: Why I love GR.

Post by Oldspice »

Actually Elite is right. In pre, the unspoken rules of no ak and no pt are a constant in every game, and everyone respects them (except empirir).

Also, players stopped using priest civs since everyone sort of agreed that they were gay. Beatable, but really annoying.

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Re: Why I love GR.

Post by [-Ts-] Tricky »

i never had a problem in team games with it at all but i guess elite and you are more on about 1v1`s but if your talking about team games then i had np at all with them.
I even use my mass rams and tower strat but v the right people its easily beat but v the people who like to mass cav archers with 5 archery range`s they die cus they dunno what to do accept spam one unit.

All im saying if someone wants to spam one unit like mass cav in team games then fuck um stick towers infront of there army but guess you guys are talking about 1v1 cus i hardly see towers being used in team games as pro`s know how to adjust.

And yea maybe instead of all moaning about towers sort out population instead of playing full population then people will take advantage of shit like that cus they can this game wasnt made for 4000 population each so now someone makes alot of towers cus of population people dont like it.

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Re: Why I love GR.

Post by Eisregen »

guys u need sts full with dogs! all others strats are for noobs...
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Re: Why I love GR.

Post by Captain Nemo »

trix do u not read my posts or do u just jump over everything I said and ignore it? U're saying the exact same thing in this post as in your last and brings nothing new to my table. Im not gonna write the exact same thing again, so just scroll up and read. And respond if u like.

As for the population Im not always host so can't control that. Other than that it's not that it's a big problem for me at all, its just that when it's done it's super annoying.

Btw I always make 5 archery range before I add siege facs. I don't have cav archer btd so it's needed before 10f11...
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Re: Why I love GR.

Post by Elite »

ST are generally useless in team games because a sword wing that is competent at all will completely nullify their use.

[-Ts-] Tricky
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Re: Why I love GR.

Post by [-Ts-] Tricky »

5 archery ranges wow no way lol i got no btd but 5 is taking it abit far
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Re: Why I love GR.

Post by [-Ts-] Tricky »

5 archery ranges wow no way lol i got no btd but 5 is taking it abit far if i new you was building 5 i would make towers v you too with bali cus you choose to mass one unit until late. I swap fast to bali instead of 3rd archery range and start pumping bali out and never had np. Making 5 archery range is 2 much way 2 much and you will be so far behind the person who has made bali.

Thats why i think your having problems with seige towers so much nemo you need mix in ya bali faster otherwise other team pocket see`s o nemo has 5 archery range`s il pump some towers out and it will be over :P
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Re: Why I love GR.

Post by Arntzen »

First of all, in my opinion, BTD on CA is just 1000 times better then no BTD.

However, BTD civs are basically made so you switch to ballista faster. If I were to use it I'd do 2 archery range with fast uppgrades (if my wing is somewhat decent, if he's not then I do 3 archery ranges). Then get siege. Since you dont have BTD in civ and only 2 archery ranges you're able to uppgrade your shit faster, so in many cases you're able to hold untill your first ballista pops out.

Always getting 5 archery range is stupid imo. Why choose to go 4point (insted of 5point) on cav in civ, if you're thinking of haveing the most of them?
Oldspice wrote:Actually Elite is right. In pre, the unspoken rules of no ak and no pt are a constant in every game, and everyone respects them (except empirir).

Also, players stopped using priest civs since everyone sort of agreed that they were gay. Beatable, but really annoying.
Thats because those strategies would ruin every game. Only problem with ST's are in CA vs CA 1v1, or as we see here when 2 people go double CA. Then again, it's their own fault for going double CA.
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Re: Why I love GR.

Post by Captain Nemo »

[-Ts-] Tricky wrote:5 archery ranges wow no way lol i got no btd but 5 is taking it abit far if i new you was building 5 i would make towers v you too with bali cus you choose to mass one unit until late. I swap fast to bali instead of 3rd archery range and start pumping bali out and never had np. Making 5 archery range is 2 much way 2 much and you will be so far behind the person who has made bali.

Thats why i think your having problems with seige towers so much nemo you need mix in ya bali faster otherwise other team pocket see`s o nemo has 5 archery range`s il pump some towers out and it will be over :P
Well this is where Ill just play my "I've done pocket ca alot more than u have" card and say u're deadly wrong. With massing ca early on with a wing that goes sword's u'll have a big advantage against a pocket that adds siege so soon. With 5 archery ranges (which I have around 10 f11), I kill most wings and then double the helpless pocket later who went siege much too soon. In that situation ST's aren't an issue at all. Neither are balli. Issue with ST's come in VERY long games or in cav vs cav 1v1 (mainly). I would never do 5 archery range in 1v1.

Also: Doing double ca in 2v2 calls for a loss no matter what the other team does. Mass ca, add balli, or add ST's. Theres absolutely no need to add the ST's but it's fairly effective.

Btw whats your problem with massing one unit anyway? Like u deserve to die then? It's a teamgame, I don't add balli in 4/5 mid sh games as pocket, and trust me I win my fair share.

As for having BTD or not, I realise BTD is nice to have but it's really alot of points and 2 archery range is enough to start off with even without BTD. You'll miss out on something important in such a civ I think... I got 4 civs for CA (not counting aoc) and only one has btd.
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Re: Why I love GR.

Post by lightnessking. »

i kinda use siege towers as anti siege :) i put 12-20 swords in it depending on which patch. in pocket it works really good!
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Re: Why I love GR.

Post by [-Ts-] Tricky »

Well this is where Ill just play my "I've done pocket ca alot more than u have" card and say u're deadly wrong.

i doubt that really nemo u playing alot of mid sh now against a less players on game ranger and i think i played mid sh pocket alot more than you when i was zos and ws we was playing mid sh daily for ages and they was alot more higher mid sh players playing then.

If you perfer your strat then its your choice guess you will never think your strats are wrong so ah well hf
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